load("/data/general/objects/base.lua")
local Stats = require "engine.interface.ActorStats"

newEntity{ base = "BASE_CLOAK",
	define_as = "ELEMENTAL_ARTIFACT", rarity=false,
	name = "Liquid Cloak", unique=true, color=colors.BLUE,
	desc = "Ever swirling and rippling, it resonates the power of the waters.",
	unided_name = "rippling cloak",

	wielder = {
		combat_armor = 5,
		inc_stats = { [Stats.STAT_STR] = 1, [Stats.STAT_DEX] = 1, [Stats.STAT_CON] = 1 },
		combat_dam = 1,
	},
}

newEntity{
	define_as = "ELEMENTAL_ORB", rarity=false,
	name = "Orb of Water", unique=true,
	display = "o", color=colors.BLUE,
	type = "orb", subtype="elemental",
	desc = [[An orb made of ice.]],
	unided_name = "orb", image="object/orb_water.png",
}
